Posted Mar 24, 2008 at 05:33AM by Jay P. Listed in: Computer Science Tags: Star Trek, artificial intelligence, IBM, nanotechnology, Linden Lab, Linden
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Scientists create child-like intelligence in MMORPG, Second Life - Image 1Apparently, scientists have been able to do something simply astounding with Linden Labs' MMOPRG. They were able to create artificial life in the form of a child-like intelligence in Second Life, named Eddie. Read more on this by heading over to the full article.

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Posted Apr 11, 2007 at 06:21AM by Glen D. Listed in: News, NASA Tags: NASA, Linden Lab, Linden
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NASA is headed towards new territory again. This time not in space per se, but it's geared towards becoming a more transparent agency through its upcoming CosmosCode project.

NASA in Second Life - Image 1CosmosCode aims to recruit volunteer programmers who can write code for future space missions. As a matter of fact, meetings are regularly in session at the CoLabs Island in Linden Lab's Second Life. The island is named after NASA's CoLabs Entrepreneur Outreach department.

Essentially, what the program does is that it forms a small base community interested in what NASA does and competent enough to write code which can be used in real projects. Participants from all age groups and locales have so far shown a positive response.

NASA contractor  Cowan-Sharp said "CosmosCode is ... allowing NASA scientists to begin a software project in the public domain, leveraging the true value of open-source software by creating an active community of volunteers."

This is a ground-breaking step for the same agency which has been rumored to have developed space weapons in the Cold War, faked lunar landings and many other dark dealings.

"CoLab is building an infrastructure to encourage and facilitate direct participation from the talented and interested public in NASA's projects and programs," says 28-year old CoLabs project manager Robert Schingler.

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Posted Sep 11, 2006 at 11:57PM by Victor B. Listed in: Self Well-being Tags: Nick Yee, Linden Lab, Linden
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Second Life: where you can be just as much an idiot here as you are in the real world.Remember the unwritten rules we usually have in the real world (no groping of people we don't know, no invading of personal space, no running around naked like a fool)? Researchers have discovered that some of those unwritten rules have followed people online.

Nick Yee and fellow researchers at the University of Stanford looked at the inhabitants of Linden Lab's Second Life to see if the online game's users behaved like people in the real world. Using a program to monitor 1,600 avatars and their social interactions, they concluded that certain social rules have entered into online interactions. For example, male avatars tend to stand further away from one another, and people who interacted in their study had the tendency to reduce their eye contact with people by shifting to one side.

What does this do for scientists? For starters, if it can be determined that people's interactions in a game like Second Life are much like the interactions of people offline, certain online games would be an alternative yet reliable place to acquire social data. Yee and company also mention that the game could very well have a far more diverse pool of individuals to work with.

The only difficulty is in finding out which kind of social concepts travel from the real world into the game world. Risk, for example isn't as big a deal online, and thoughts of death in-game are more of minor inconveniences than the "end" that we know of in real life. This study, at the very least is the first step towards knowing more.

As for gamers, it helps if you're observant. You may just find out that the way you act online can be more or less like the way you act in the real world... so we better learn to behave!

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